

SOCOM PSP is more of an emulation of SOCOM PS2 than a port, trying to cram as much action into the PSP's spread of buttons and limited processing components as possible and coming commendably close. It's certainly not down to a dramatic shift in principles. Peculiar, then, that I've found this here Fireteam Bravo rather more enjoyable than its big brothers.

(Something SOCOM PSP didn't get off to a terribly good start with when I had to postpone this review for a fortnight because I needed another 12-digit code from Sony, and the only way they could provide it was in the post.) But I never seem to have as much fun with it as I do anything on the PC, and I loathe Sony's tortured online service. I admire it because it's the closest anyone's come to doing something like Counter-Strike on a Sony system (Tom Clancy winning the Xbox battle on about fourteen fronts, naturally). I'm not sure whether it's my British-stiff-upper-lip-wot-wot conservatism or my many years of playing Counter-Strike with a highly organised band of ruthless killers (a loudly organised band of ruthless killers, more like - I once had the volume up so loud on Roger Wilco I had "RUN WITH THE F***ING KNIFE" bouncing around my head for the best part of a week), but I've never quite gotten on board with SOCOM.

Or the controls." Or that woman's foot, I pointed out, as circumstance quickly overtook the subject. "But obviously we love running around shooting people so much here that we don't notice certain things. "With a PS2," he added, at which point I nodded rather unconvincingly. "SOCOM," my new drunken American friend confided after I'd asked him why everyone seemed to love it so much over in the States, "ish the peak of going-around-killing-people on the Internet."
